Logic collision pair
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
An entity that can be used to enables/disable vphysics collisions between two target entities.
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Keyvalues
- !FGD targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- attach1
- <target_destination> The first entity involved in this pair.
- attach2
- <target_destination> The second entity involved in this pair.
- startdisabled
- <boolean> If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
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Inputs
- EnableCollisions
- Enable collisions between the first and second entity.
- DisableCollisions
- Disable collisions between the first and second entity.
