Kostya's Mod

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This mod for Source is currently in alpha development.

Kostya's Mod is called "Alyx versus Freeman" or "Back Force".

Kostya working on the mod

Contents

Plot

The game starts off with Gman telling Gordon Freeman "Time Doctor Freeman" and placing him in the street of an unknown city after pulling him out from stasis. Freeman is then attacked by a citizen armed with a crowbar. It is revealed that freeman is now part of the combine, Freeman then proceeds to a sewer pipe, which leads to a secret combine base, where we can find Breen.

Concept-build of mod

I make concept1
I make concept2
First concept for second map
Second concept for second map





























Screenshots of first map

File:MyMod1map.jpg File:MyMod1map2.jpg File:Avsf010013.jpg

Screenshots of second map (alpha)

File:Avsf20050.jpg File:Avsf20072.jpg File:Avsf20076.jpg File:Avsf20073.jpg

Tools, used for create mod

Source SDK 2005 Not HDR Hammer 4.1 SDK Build 3368

Project research

I have made the plan of manufacturing of mod, and I adhere to them:

1. Research of requirements and the short formulation of a problem. To define requirements of the person which can be satisfied by means of designing and mod manufacturing. The short formulation of a problem.

2. Research and the analysis of possibility of manufacturing of mod, including an estimation of knowledge, skills. Information search about the trades necessary for manufacture of given mod.

3. Definition of the list of criteria with which should satisfy mod.

4. Development of ideas and search of possible mods. An estimation of ideas. A choice of the most successful for the further study. Studying of how mod is made by official developers.

4.1 Estimation of ideas with the account of quantity of time, the equipment, materials, level of knowledge, the skills, necessary for realisations of the given idea.

5. Planning mod manufacturing.

5.1 to Write down and use detailed sequence of manufacturing of mod. To make changes as required.

Economic estimation. To define the budget, materials, will define the price (without the account of labour expenses)

6. Test mod in the course of debugging

6.1 Use mod in practice

7. According to criteria.

7.1 Estimation of quality of mod

7.2 to Offer ways of perfection of mod.

8. An estimation of the activity in the course of designing, manufacturing, and mod tests.

8.1 to Estimate quality of the designing, manufacturing and product test.

8.2 to Define difficulties with which has met at mod manufacturing.

8.3 Advertising of mod

Also I lead some actions for definition of degree of success of manufacturing of the given mod.

1. A theme choice

2. A theme substantiation

3. An interesting additional material for advertising

4. Age group for mod

5. Has carried out the test among my acquaintances and friends, and has made the scheme in the form of the diagramme.

Current work on mod

1. Designing of the second map for my mod.

2. Creation of the user structures and materials

3. Record of remarks of heroes of game.

4. Creation of unique scripts and editing of the basic code of game for change of dynamics of game.

5. Declared a set of volunteers for the help of creation of the given mod.

Work not connected with the given mod

I translate articles into Russian for the purpose of attraction of new people in community.

Help Wanted!

People! If you can help me anything on this mod, I'd be glad. Write in discussion. Thanks!

Email: kostya2752@rambler.ru Plus: kostya55@yahoo.com

members

Mapping: Kostya Melekhin

Coding: Kostya Melekhin

Textures: Kostya Melekhin

and some much: Kostya Melekhin

Personal tools