info_projecteddecal

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This is a point entity available in all Source games. It projects a decal onto anything capable of receiving one. If it has no no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.

See also Decals.

Keyvalues

  • texture
<decal> The image to apply as a decal.
  • Distance
<float> Maximum distance from the entity to project the decal.
  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.

Inputs

  • Activate
Force the decal to apply itself to the world.
  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.


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