Info projecteddecal

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

In code it is represented by class CProjectedDecal (http://doxygen.page.needed/class_c_projected_decal.html), defined in world.cpp (http://doxygen.page.needed/world_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • texture
<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Activate
Force the decal to apply itself to the world.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator