info_node_air
From Valve Developer Community
This point entity is available in all Source games.
Contents |
Entity description
A navigation node for flying NPCs. Air navigation nodes are baked into the nodegraph so that NPCs can move to them.
- Air nodes do not fall to the ground when they spawn.
- Must have at least 64 units of empty space above them to be valid.
Keyvalues
- The name that other entities refer to this entity by.
- hammerid <integer> (New with Orange Box)
- Read-only ID used for debugging purposes in Hammer.
- nodeid
- <read-only integer> Node ID
- nodeheight
- <integer> Node Height
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnKilled (New with Left 4 Dead)
- Fired when the entity is killed and removed from the game.

