Info node air
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity description
A navigation node for flying NPCs. Air navigation nodes are baked into the nodegraph so that NPCs can move to them.
- Air nodes do not fall to the ground when they spawn.
- Must have at least 64 units of empty space above them to be valid.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- nodeid
- <read-only integer> Node ID
- nodeheight
- <integer> Node Height
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator

