info_game_event_proxy
class hierarchy |
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CInfoGameEventProxy |
info_game_event_proxy
is a point entity available in all Source games since Left 4 Dead.
It is an entity that triggers a game event (for example show a hint).
Note:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the
save/game_instructor_counts.txt
file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)Keyvalues
- Event Name
(event_name)
<string> - The event to trigger by name from modevents.res
- Range (in feet)
(range)
<float> - Distance that the player must be before the event is generated.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
EnableDisable:
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Flags
- [
1
] : Automatically detect visibility
Inputs
GenerateGameEvent
- Generate the event on input. (This entity is sent as the SUBJECT)
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
List of events used in Left 4 Dead 2 official maps
explain_junkyard_fuel
explain_gas_can_panic
explain_save_items
explain_return_item
explain_carousel_button
explain_train_lever
explain_float
explain_sewer_run
explain_shack_button
explain_gun_shop
c1m4_scavenge_instructions
explain_radio
gameinstructor_draw
explain_panic_button
explain_van_panic
explain_pre_radio
strongman_bell_knocked_off
explain_c1m4_finale
explain_bridge
explain_sewer_gate
explain_start_generator
explain_perimeter
explain_DLC3barrels
explain_scavenge_goal
explain_coaster_stop
explain_disturbance
explain_vehicle_arrival
explain_elevator_button
explain_survival_radio
explain_DLC3lift_lever
explain_survival_generic
explain_decon
explain_lighthouse_generator
temp_c4m3_return_to_boat
explain_mall_alarm
explain_scavenge_leave_area
explain_drawbridge
success_checkpoint_button_used
explain_bridge_button
explain_container_drop
explain_restart_generator
started_pre_radio
explain_store_alarm
stashwhacker_game_won
explain_lighthouse_finale_event
explain_burger_sign
explain_train_exit
explain_coaster
explain_mall_window
explain_c6m3_finale
explain_hatch_button
explain_c3m4_radio1
explain_DLC3door
explain_container_ready
explain_stage_finale_start
explain_hotel_elevator_doors
explain_ferry_button
explain_gates_are_open
explain_DLC3radio
explain_DLC3howitzer
explain_impound_lot
explain_deactivate_alarm
explain_store_item
explain_survival_alarm
explain_c3m4_rescue
explain_lift_button
explain_survival_carousel
explain_DLC3repair_generator
explain_emergency_door
explain_pre_drawbridge
explain_decon_wait
waiting_checkpoint_button_used
explain_stage_survival_start
explain_church_door
explain_c3m4_radio2
explain_DLC3generator_button
explain_gun_shop_tanker
explain_crane
explain_c2m4_ticketbooth
temp_c4m1_getgas
explain_stage_lighting
explain_mainstreet
explain_store_item_stop
gameinstructor_nodraw
explain_train_boss
explain_onslaught
explain_carousel_destination |