func_clip_vphysics
From Valve Developer Community
This is a brush entity available in all Source games.
Contents |
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
Availability
This brush-based entity is available in: all Source games. In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
