Func clip vphysics
From Valve Developer Community
This Brush-based Entity is available in all Source Games.
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Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
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Availability
This brush-based entity is available in: all Source games.
In code it is represented by class CFuncVPhysicsClip (http://doxygen.page.needed/class_c_func_v_physics_clip.html), defined in bmodels.cpp (http://doxygen.page.needed/bmodels_8cpp-source.html). Although available, this entity does not work in Team Fortress 2.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
