func_clip_vphysics

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This is a brush entity available in all Source games.

Contents

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

This brush-based entity is available in: all Source games. In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • filtername
<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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