Func clip vphysics

From Valve Developer Community

This Brush-based Entity is available in all Source Games.

Table of contents

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

This brush-based entity is available in: all Source games. In code it is represented by class CFuncVPhysicsClip (http://doxygen.page.needed/class_c_func_v_physics_clip.html), defined in bmodels.cpp (http://doxygen.page.needed/bmodels_8cpp-source.html). Although available, this entity does not work in Team Fortress 2.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • filtername
<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator