func_areaportal

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This is a brush entity available in all Source games. It creates an areaportal, used to manage visibility in maps. When the portal is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.

The entity's brush must be textured with tools\toolsareaportal (seen on the left) for it to function.

Warning:Areaportals can cause problems if placed incorrectly. Read about their usage carefully.

See also

Keyvalues

Name of Linked Door <targetname>
A prop_door_rotating or func_door whose open/closed state controls the on/off state of the portal.
Initial State <bool>
Initial state of the portal.

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

Open
Close
Toggle
Control the state of the portal.

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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