Filter activator class

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

A filter that filters by the class name of the activator.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • Negated
<boolean> If set, the resulting filter will be negated.
  • filterclass
<classname> The class name to filter by. If the filter mode is Allow, only entities whose class name matches the given string will pass the filter. If the filter mode is Disallow, all entities except those whose class name matches the given string will pass the filter.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TestActivator
Test the activator against the filter and fires OnPass or OnFail output.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnPass
Fired in response to TestActivator input if the activator passes the filter.
!activator = activator
  • OnFail
Fired in response to TestActivator input if the activator fails to pass the filter.
!activator = activator