File:Proper lighting example.png
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An example of a well-lit room. It is lit by a combination of the following:
- The lamp above consists of a prop_static shade, providing 100% linear light with a light_spot, while dazzling the player with an env_sprite.
- The window filters in a light_environment together with a shadow_control and an env_sun. However, the window opening itself simulates refracted sunlight through an invisible white001_nochop material brush.
- To the left is a "developer only" button which automatically builds cubemaps when pressed (through a point_clientcommand issuing the buildcubemaps console command).
Probably the only thing missing in this picture is HDR lighting.
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current | 17:34, 10 February 2011 | 1,664 × 1,056 (617 KB) | MossyBucket (talk | contribs) | An example of a well-lit room. It is lit by a combination of the following: * The lamp above consists of a prop_static shade, providing 100% linear light with a light_spot, while dazzling the player with an env_sprite. * The window filters in |
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