Env spritetrail
From Valve Developer Community
This Point-based Entity is available in all Source Games using the Episode 1 Engine.
| Table of contents |
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Entity description
A trail effect for parenting with other entities.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
- lifetime
- <float> Lifetime
- startwidth
- <float> Start Width
- endwidth
- <float> End Width
- spritename
- <material> Sprite Name
- renderamt
- <integer> FX Amount (0 - 255) The FX amount is used by the selected Render Mode.
- rendercolor
- <color255> The FX color is used by the selected Render Mode.
- rendermode
- <choices> Render Mode
Literal Value Description 0 Normal 4 Solid 5 Additive
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <string> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
- Removes this entity from its current movement hierarchy.
- Color <color255>
- Set the rendercolor.
- Alpha <byte>
- Set the renderamt.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
