env_spritetrail
From Valve Developer Community
env_spritetrail is a point entity available in all Source games.
Contents |
Entity description
A trail effect for parenting with other entities.
sprites/light_glow01 you must add the .vmt extension or else it won't display ingame.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- lifetime
- <float> Lifetime
- startwidth
- <float> Start Width
- endwidth
- <float> End Width
- spritename
- <material> Sprite Name
- renderamt
- <integer> FX Amount (0 - 255) The FX amount is used by the selected Render Mode.
- rendercolor
- <color255> The FX color is used by the selected Render Mode.
- rendermode
- <choices> Render Mode
Literal Value Description 0 Normal 4 Solid 5 Additive
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
-
RenderFields:
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
