env_splash

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Contents

This is a point entity available in all Source games.

Entity description

An entity that creates splash effects when triggered, normally at its origin.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.
  • scale
<float> Scale of the splash

Flags

  • 1 : Automatically find water surface (place entity above water)
If this flag is set, the env_splash will trace down below itself to find the water surface on which to apply splashes. If this flag is cleared, the entity will use its own position as the origin.
  • 2 : Diminish with depth (diminished completely in 10 feet of water)

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Splash
Create a splash effect.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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