Env splash
From Valve Developer Community
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This point-based entity is available in all Source games.
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Entity description
An entity that creates splash effects when triggered, normally at its origin.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- scale
- <float> Scale of the splash
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Flags
- 1 : Automatically find water surface (place entity above water)
- If this flag is set, the env_splash will trace down below itself to find the water surface on which to apply splashes. If this flag is cleared, the entity will use its own position as the origin.
- 2 : Diminish with depth (diminished completely in 10 feet of water)
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Splash
- Create a splash effect.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
