Env spark

From Valve Developer Community

Table of contents

This point-based entity is available in all Source games.

Entity Description

env_spark with directional, glowing medium sized sparks
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env_spark with directional, glowing medium sized sparks
An entity used to create sparks at its origin.
Image:note.png Note: By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.


Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • MaxDelay
<integer> The longest delay between sparks (in seconds).
  • Magnitude
<integer> The size of the sparks. Feel free to try other values than the following:
Literal Value Description
1 Small
2 Medium
5 Large
8 Huge
  • TrailLength
<choices> Spark Trail Length
Literal Value Description
1 Short
2 Medium
3 Long

Flags

  • 64 : Start ON
  • 128 : Glow
  • 256 : Silent
  • 512 : Directional

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
Removes this entity from its current movement hierarchy.
  • StartSpark
Start the spark effect.
  • StopSpark
Stop the spark effect.
  • ToggleSpark
Toggle the on/off state of the spark effect.
  • SparkOnce
Spark once.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator