env_smoketrail
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that creates a smoke trail.
Availability
This point-based entity is available in: all Source games.
In code it is represented by class SmokeTrail, defined in smoke_trail.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- opacity
- <float> Opacity of the sprites (range from 0 - 1).
- spawnrate
- <float> Number of particles to emit each second.
- lifetime
- <float> Number of seconds until each particle dies.
- startcolor
- <color255> Starting color of the emitted particles.
- endcolor
- <color255> Ending color of the emitted particles.
- emittime
- <float> Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
- minspeed
- <float> Minimum randomly-directed speed to use for emitted particles.
- maxspeed
- <float> Maximum randomly-directed speed to use for emitted particles.
- mindirectedspeed
- <float> Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
- maxdirectedspeed
- <float> Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
- startsize
- <float> Starting particle size.
- endsize
- <float> Ending particle size.
- spawnradius
- <float> Distance from env_smoketrail at which particles are emitted.
- firesprite
- <sprite> Fire Sprite.
- smokesprite
- <sprite> Smoke Puff.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
