Entity
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An object defined within GoldSrc,
Source or
Source 2 as having characteristics which differentiate it from "the world" (world brushes).
Types of entities
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Types | available in | Info |
---|---|---|
By Form | ||
Brush entity | ![]() |
A Brush Entity is an entity type in the ![]() ![]() (The default shortcut is Ctrl + T after selecting a brush) |
Point entity | ![]() ![]() |
Point Entities are entities created at a specific position point on the grid. Some require a model to be selected for them in order to function fully. |
Mesh entity | Only in ![]() |
Mesh entities available only in ![]() Mesh entities replace the ![]() ![]() |
Path entity | Path entities are a type of entity recently added to the tools. They can be created with the currently hidden Path Tool (Shift + P). | |
By Internality | ||
Internal entity | In all Engines | Internal entities are those which are processed by VBSP (![]() ![]() Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk. |
Non-Internal entity | non-internal entities are not processed by VBSP (![]() ![]() These are typically interactive objects or characters that the player can interact with or that affect gameplay. |
Limitations
For reasons of memory allocation, there is a limit to the number of entities GoldSrc/
Source/
Source 2 can manage at once.
The combined size (in bytes) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of entdata can take a noticeably long time to transmit from server to client, and may lead to crashes.
For more info, see Entity limit.
See also
- Category:Entities
- Adding Point Entities (part of a series of tutorials)
- Creating Brush Entities (ditto)
- Entity creation (a quick reference)
- Entities in Depth
- List of Entities
- Coding Your First Entity
- Console command dump_entity_sizes
- Constraint
- preserved entity
- Void