City 17 (mod)/Archive September,2006
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Sep 6,2006 - Cory
Thanks to Andreasen we finally got rid of that error. So now i can continue working on it just need to find out whats with that dumb Datacache error.Sep 7,2006 - Cory
Hey there again guy's and so far the MOD is going great. The team determined that the parking Garage definitely needs some more detail. Although its quite dark in there there are still some areas that seem to plain when the Player shines their Flashlight at a certain area.
Sep 8,2006 - Cory
Currently the Train Station is almost done im going to put up screens in a bit so we can finally show some lighter areas of the game rather than making the game look so dark.
Sep 9,2006 - Neil
Hmmm we've have just noticed that definitely a large map needs to follow the Train Station. It needs to show off more of the forest as "unnamed" Talks to you about whats been going on in City 17 and that hes happy to get out of there but also at the same time a bit sad.
Large Mountains as well as large lakes surrounded by scenery and even some areas where you can see the City from a distance. However after that the train stops abruptly.Sep 10,2006 - Cory
We are going to have the train crash and sort of drive down a hillside that isn't too steep. We want a Hunter chopper to destroy a area of the bridge the train will cross causing it to drive or off-track down the hill. But before that the player will fight on the train while its moving. Theres a part of the train that loads cargo much like a carrier. A Dropship will be able to drop combine in the front area of the train and the back. Beside that combine can kick you off the train!!
Lots of work though.Sep 10,2006 - Cory
The Parking Lot is near completion now. Just need to add more hint brush's occluders, and some area portals and a lot of nodraw but tell then i guess theres not much going on today.Sep 11,2006 - Cory
So far I've been messing around with the Strider's settings and some of the outputs and inputs to. We are changing around the A.I of the strider to have attack at certain times with more aggressiveness and sometimes even calm down or if he wants to he will hunt the player down. Doing this causes the player to run around more and take cover plus it also gives the player a bit of time to think until the player can find more RPG ammo and then attack the Strider.Sep 13,2006 - Neil
I'm going to go over all the maps today and the I'm going to optimize them all and see if anything is wrong with them. I guess I will be beta testing to day and thats about it.
Cory-
Just adding more detail to the parking lot today. and thats about it. More detail like pipes and walls, supports, debris, phys props; etc.Sep 14,2006 - Cory
We're just taking the day off today and play a bunch of MODs don't know but tell tomorrow.Sep 15,2006 - Cory
Hmmm...... Outdoor areas are hard to hint but you just really can't hint at all so I'm going to use occluders and fog to optimize a bit of the outdoor maps and then thats it I'll move on to the train ride.Sep 17,2006 - Cory
So far I'm in the process of making all the maps into HDR and whatnot its gonna take a while but thats okay though. I'm currently just making all the maps ready for HDR although by adding a few more stuff here and there and thats it really but not a lot is required although it seems like a lot.Sep 19,2006 - Neil
Right now I'm correcting some of the problems of the first level which is the city. Like the ladder error that we had a while back. Also making the area a bit less frantic. There was 30 combine but now 24.Sep 24,2006 - Cory
These past days have been real tiring. I've corrected all the level changes which means we now have three maps to play on. Added music to all the levels and other details. Optimized all the areas with Areaportals and Hint brushes. HDR compiled the train station level. Fixed some exposure settings. Worked on choreography scenes and thats just some but mostly i want to get together a demo of the game at the end of this month hopefully to see if people like what we are doing and if not thats gonna suck but thats why I'm trying to add a bunch of great stuff to do and also got rid of things that didn't make sense or anything like that. Hopefully all will go well and that is done for now!!Sep 30,2006 - Team
Progress of the Mod is better then last. The last week proved quite good for it. We are sad to say that we might not have a demo of the game until the next two weeks or maybe three. Either way that said to say right now but the MOD is doing Fantastic
Lately we added KGtheway 2b aka Kevin Whipp to our team so we would like to welcome him to the team.
His previous work was on tHe Great MOD sourceForts for Half Life 2, a multiplayer game. So going through about everything its difficult making a MOD yes but it sure is fun. City 17 is shaping into a better MOD than i ever though it would be hahha. A exact release date for the game it self has not been decided yet but maybe in a month or two. But tell then work shall continue on the MOD.