Category:Entities Without Targetname

From Valve Developer Community

Only a small number of Entities cannot have a Targetname.

  • They cannot participate in the Inputs and Outputs system (with the exception of logic_auto, which automatically fires its output as soon as the map loads).
  • They cannot be Parents in the Movement Hierarchy system.

Articles in category "Entities Without Targetname"

There are 5 articles in this category.

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