$texture2

From Valve Developer Community

Table of contents

VMT syntax

"UnlitTwoTexture"
{
   "$basetexture" "Path/TextureA" 
   "$texture2" "Path/TextureB" 
      "$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
      "$texture2scale" 1.0
}

Additional Parameters

$texture2transform

$texture2transform <>
The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
  3. rotate rotates the texture anti-clockwise. Accepts any number, including negatives.
  4. translate shifts the texture by the given number of heights/widths. '.5' will shift it half-way.
Image:note.png Note: All values must be included!
  • Dx9 only?

$texture2scale

$texture2scale <>
  • Image:Todo.png To do: dx8 transform scale?