$scale
From Valve Developer Community
The QC command $scale multiplies the size of the input meshes by a float value. The default value is 1.
Note: $scale only affects .SMD file references (such as $body or $model) that are below it in the QC. For this reason, be sure to specify it before any file references![edit]
Syntax
$scale <scale amount>
[edit]
Example
$scale 3 $modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"
