$keyvalues
From Valve Developer Community
The QC command $keyvalues embeds a block of arbitrary keyvalues into the .mdl file.
Note: Since the values are arbitrary, studiomdl can't check that they are correct when it compiles the model.[edit]
Syntax
$keyvalues
{
keyvalue data
}
[edit]
Common KeyValues
See Category:QC Keyvalues for a complete list.
prop_data- Defines various properties for models for use in Valve's prop_* entities - usually prop_physics.
physgun_interactions- Defines any non-standard interactions with the Gravity Gun.
particles- Attaches particles.
vehicle_entryvehicle_exitvehicle_escape_exit- Animations for players (or NPCs?) entering or exiting a vehicle.
[edit]
Example
$keyvalues
{
prop_data
{
base Wooden.Small
dmg.bullets 0
explosive_damage 100
explosive_radius 100
}
physgun_interactions
{
onfirstimpact break
onfirstimpact paintsplat
onlaunch spin_zaxis
onbreak explode_fire
}
// hud_name has been made up as an example of a one-dimensional custom KV.
// (If you were being picky, you might point out that it ought to be localised ...)
hud_name "Rubber chicken with a pulley in the middle"
}
