$basetexture
From Valve Developer Community
(Redirected from $basetexture2)
The $basetexture VMT command defines an albedo texture. It is very rare for a material not to use this command.
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VMT syntax
$basetexture <texture without extension, relative to <game>\materials\>
LightmappedGeneric { $basetexture brick\brickwall031b }
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Additional parameters
-
$basetexturetransform <matrix> - Transforms the texture before use in the material. Requires DirectX 9.
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0".-
centerdefines the point of rotation. Only useful ifrotateis being used. -
scalefits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis. -
rotaterotates the texture anti-clockwise. Accepts any number, including negatives. -
translateshifts the texture by the given number of heights/widths. '.5' will shift it half-way.
-
-
$basetextureoffset <normal> -
To do: DX8 version of translate?
-
$basetexturescale <normal> -
To do: DX8 version of scale?
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$basetexture2
Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
-
$basetexture2 -
$basetexturetransform2 -
To do: $basetextureoffset2 <normal>? -
To do: $basetexturescale2 <normal>?
There are further '2' commands applying to various shader effects, which are each documented in their respective articles.
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See Also
- $envmapmask (specular mask)
- $envmap (environment map)
- $phong (diffuse reflection)
- $selfillum

