$alphatest

From Valve Developer Community

$translucent can sometimes lead to rendering errors, such as a surface behind an object being drawn in front of it or two nearby surfaces "fighting" to draw when viewed from a distance. If this happens you may want to consider using $alphatest instead of $translucent.

$alphatest is also far cheaper than $translucent, but reduces the bit depth of the transparency - i.e. creates jagged edges and sacrifices fine quality.

VMT syntax example

      // $translucent 1
      $alphatest 1