weapon_grenade_launcher_spawn

From Valve Developer Community
Jump to: navigation, search
class hierarchy
CWeaponGrenade_LauncherSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_grenade_launcher_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is possible spawn point for grenade launcher.

Flags

  •  [1] : Enable Physics
  •  [4] : Absorb any dropped weapon type
  •  [2] : Must Exist
  •  [8] : Infinite items (overrides count)

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.


See Also