water_lod_control

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This is a point entity available in all Source games.

Contents

Entity description

An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
  • The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.


Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • cheapwaterstartdistance
<float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
  • cheapwaterenddistance
<float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetCheapWaterStartDistance <float>
Set the distance that water starts transitioning to cheap water.
  • SetCheapWaterEndDistance <float>
Set the distance that water finishes transitioning to cheap water.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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