water_lod_control
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity description
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.- The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
- See also Adding Water
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- cheapwaterstartdistance
- <float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
- cheapwaterenddistance
- <float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- SetCheapWaterStartDistance <float>
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float>
- Set the distance that water finishes transitioning to cheap water.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

