Turrets

From Valve Developer Community

Revision as of 21:04, 6 January 2008 by The Ice Cream Man (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
[edit]Abstract Mapping series Discuss your thoughts—Help us develop the articles or ideas you want

Animals | Animated Clouds | Animated Sky | Antlions | Beams | Bushes | Cables | Color | Combat | Creatures | Doors | Dust | Elevators | Environmental Lighting | Explosions | Fire | Fog | Foliage | Glass | Grass | Ladders | Lasers | Lighting | Moving Clouds | Music | Optimization | Outdoors | Physics | Retinal scanners | Ropes | Smoke | Sound | Special effects | Sun | Terrain | Trains | Trees | Turrets | Water | Weather | Windows

All types of turrets.

By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.

Half Life 2 Turrets

Fixed turrets

Movable turrets

  • npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.

Portal Turrets

Usable mounted guns

Note:The SDK map sdk_d2_coast_12.vmf features usable mounted guns.
Personal tools