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target_changegravity

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class hierarchy
CTargetChangeGravity defined in controlentities.cpp
CPointEntity
CBaseEntity

target_changegravity is a point entity available in all Source Source games.

It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPC's, physics props and other objects.

Keyvalues

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
gravity (gravity) <integer>
Gravity multiplier that player (who activated it) will have when ChangeGrav input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.

Inputs

ChangeGrav <void>
Apply gravity multiplier value to player.
ResetGrav <void>
Return default gravity value to player.