scripted_sentence
From Valve Developer Community
Contents |
Entity Description
Creates a scripted sentence, usually spoken by an NPC.
Can be considered somewhat obsolete, as there are more advanced alternatives:
- For sentences spoken by a visible NPC, you can add lip synch and gestures to the sentence by using a logic_choreographed_scene entity pointing to a VCD file made in the Faceposer editor.
- For dialog spoken by a non-visible NPC, like over a radio or by combine forces, you can use a simple ambient_generic entity either pointing to a raw sample, a soundscript or a scripted sentence (consisting of a combination of several samples) in the sentences.txt file.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- sentence
- <string> The sentence group name, as found in sentences.txt.
- entity
- <target_name_or_class> Speaker Type
- delay
- <float> Additional Sentence Time
- radius
- <float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- refire
- <float> Timed delay (in seconds) before refiring.
- listener
- <target_destination> Listener Type
- volume
- <float> A value from 0-10.
- attenuation
- <choices> Sound Radius
Literal Value Description 0 Small Radius 1 Medium Radius 2 Large Radius 3 Play Everywhere
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- BeginSentence
- Starts the scripted sentence.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnBeginSentence
- Fires when the sentence begins
- OnEndSentence
- Fires when the sentence ends

