point_energy_ball_launcher
From Valve Developer Community
Contents |
Entity description
An entity that spawns and launches an energy ball periodically.
Availability
This point entity is exclusive to Portal.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
-
Global:
- Global Entity Name
<string> - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with global names matching entities in the previous map will have the previous map's state copied over to them.
- Ball Lifetime
- <float> The time in seconds the ball will live before self-destructing. A negative value will give infinite life.
- Min life after portal transition
- <float> When energy balls created by this launcher pass, if the remaining lifespan of the ball is less than this value, the lifespan will reset to this value.
- ballcount
- <integer> The amount of balls bouncing around inside the spawner.
- minspeed
- <float> The minimum speed of balls spawned.
- maxspeed
- <float> The maximum speed of balls spawned.
- ballradius
- <float> The radius of the energy balls.
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time.
Inputs
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
- LaunchBall
- Launch a ball from the spawner.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnPostSpawnBall
- Fire when a ball was launched.
