player_loadsaved
player_loadsaved
is a point entity available in the following GoldSrc games or engine branches:
Half-Life, Half-Life: Opposing Force and Half-Life: Blue Shift.
This entity will reload the latest saved game when triggered. Useful for gameover screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Fade Duration(seconds)
(???)
<integer> - The amount in seconds it will take to fade out.
- Hold Fade (seconds)
(???)
<integer> - The amount in seconds it will take to hold fade.
- Fade Alpha (renderamt)
(???)
<integer> - Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
- Fade Color (R G B) (rendercolor)
(???)
<color255> - Fade color.
- Reload Delay (seconds)
(???)
<integer> - On Trigger, the amount of time in seconds it will take to reload a save. When set, it will take over Game/Player and reload when prompted.