Physics
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Revision as of 00:42, 23 March 2009 by Brandished (Talk | contribs)
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Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.
