phys_torque

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This is a point entity available in all Source games.

Contents

Entity Description

An angular thruster. Use it to apply angular force to an entity.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • attach1
<target_destination> Attached Object - Object to apply the force to.
  • forcetime
<float> Time of Force (0=inf) - Automatic shut-off after this time has passed. A value of 0 means to stay on forever or until deactivated.
  • force
<integer> Angular Acceleration
  • axis
<vecline> Rotation Axis

Flags

  • 1 : Start On
Thrust is on by default (will turn off in forcetime)
  • 2 : Apply Force
Apply linear force (if off, torque only)
  • 4 : Apply Torque
Apply rotational force (torque - if off, linear only)
  • 8 : Orient Locally
Maintain local relationship with the attached object
  • 16 : Ignore Mass
Impulse is independent of object's mass (impulse is acceleration NOT force)

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Activate
Turn the force on
  • Deactivate
Turn the force off
  • Scale <float>
Set Force Scale

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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