Normal
From Valve Developer Community
Revision as of 10:47, 7 June 2009 by TomEdwards (Talk | contribs)
- A normal is a float value between 0 and 1 that often represents a percentage.
- A normalised vector is one with a length of 1.
- Normal mapping is technique in which the 3D facing of texels is represented by three normal values (one per color channel).
