math_remap

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This is a point entity available in all Source games.

Contents

Entity Description

An entity that remaps a range of input values to a given range of output values.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • in1 <float>
Input values below this value will be ignored.
  • in2 <float>
Input values above this value will be ignored.
  • out1 <float>
When the input value is equal to 'Minimum Valid Input Value' (in1), this is the output value.
  • out2 <float>
When the input value is equal to 'Maximum Valid Input Value' (in2), this is the output value.
  • StartDisabled
<boolean>

Flags

  • 1 : Ignore out of range input values

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • InValue <float>
Input value and fire the output with the remapped value.
  • Enable
Enable this entity.
  • Disable
Disable this entity.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OutValue <float>
Fired when the InValue input is received, with the remapped input value as the parameter.
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