logic_multicompare
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
Compares a set of inputs to each other. If they are all the same, fires an OnEqual output. If any are different, fires the OnNotEqual output.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- IntegerValue
- <integer> Initial integer value.
- ShouldComparetoValue
- <boolean> If set, compare inputs against IntegerValue.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- InputValue <integer>
- Input value
- CompareValues
- Compares the values and fires appropriate outputs
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnEqual
- Fires if the values are equal. (activator is the activator)
- OnNotEqual
- Fires if the values are not equal. (activator is the activator)

