logic_multicompare

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This is a point entity available in all Source games.

Contents

Entity Description

Compares a set of inputs to each other. If they are all the same, fires an OnEqual output. If any are different, fires the OnNotEqual output.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • IntegerValue
<integer> Initial integer value.
  • ShouldComparetoValue
<boolean> If set, compare inputs against IntegerValue.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • InputValue <integer>
Input value
  • CompareValues
Compares the values and fires appropriate outputs

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnEqual
Fires if the values are equal. (activator is the activator)
  • OnNotEqual
Fires if the values are not equal. (activator is the activator)
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