logic_lineto
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that calculates and outputs a vector from one entity to another.
- See also Ai_changetarget
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- source
- <target_destination> Name of the entity the line should start from.
- target
- <target_destination> Name of the entity that line should end at.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- Line <vector>
- Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.
