From Valve Developer Community
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.
General
| Name
| Description and Notes
|
bday_1balloon
| Single balloon floating up.
|
bday_balloon01
| Two balloons floating up
|
bday_balloon02
| Two balloons floating up
|
bday_confetti
| Confetti.
|
ExplosionCore_buildings
| Explosion
|
ExplosionCore_MidAir
| Explosion
|
ExplosionCore_MidAir_underwater
| Underwater Explosion
|
ExplosionCore_sapperdestroyed
| Small Electric Zap/Explosion
|
ExplosionCore_Wall
| Explosion
|
ExplosionCore_Wall_underwater
| Underwater Explosion
|
critgun_weaponmodel_blu
| Electric ball effect
|
critgun_weaponmodel_red
| Electric ball effect
|
healthgained_blu
| Single Health Cross floating up.
|
healthgained_red
| Single Health Cross floating up.
|
eject_minigunbrass
| ejects brass
|
Granary
| Name
| Description and Notes
|
smoke_rocket_steam
| Smoke from the end of the rockets on cp_granary.
|
smoke_whitebillow_steamship_skybox
| Smoke from the steamship in the skybox of cp_granary.
|
smoke_wispy_black_granary
|
Dustbowl
| Name
| Description and Notes
|
smoke_blackbillow_dustbowl_skybox
| Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..
|
2fort
| Name
| Description and Notes
|
smoke_wispy_black_2fort
| Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
|
Goldrush
| Name
| Description and Notes
|
cinefx_goldrush
| Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|
Sawmill
| Name
| Description and Notes
|
env_rain_001
| The new rain particles included in arena_sawmill.
|
env_rain_ripples
| The ripple effect for water and/ or puddles included with arena_sawmill.
|
Viaduct
| Name
| Description and Notes
|
env_snow_light_001
| The new snow particles included in koth_viaduct.
|
Rockets
Note: Replace the word Red for Blue, if you want Blue effects.
| Name
| Description and Notes
|
rockettrail_!
| A smoke trail thats based on the size and speed of a rocket. Currently Broken.
|
rockettrail
| A General Smoke trail.
|
critical_rocket_red
| Critical Rocket effect, in Red team Color.
|
critical_rocket_redsparks
| Critical Rocket effect, red sparks that are generated by effect.
|
rockettrail_underwater
| A stream of Bubbles that emits from a Rocket, instead of smoke.
|
rockettrail_waterbubbles
| Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
|
sentry_rocket
| The Main rocket muzzle effect.
|
sentry_rocket_burst
| The effect made when Rockets are fired from the Sentry.
|
sentry_rocket_fire
| The Smoke effects and small fire particles generate by the rocket when its in mid air.
|
Teleporters
Note: Replace the word Red for Blue, if you want Blue effects.
| Name
| Description and Notes
|
teleporter_red_exit
| The Glow effect generate from a Red exit Teleporter.
|
teleporter_arms_circle_red
| The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
|
teleporter_red_entrance
| The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
|
teleporter_red_charged
| The first stage of the glow effect produced by a teleporter.
|
teleporter_red_charged_level2
| The second stage of the glow effect produced by a teleporter.
|
teleporter_red_charged_level3
| The third stage of the glow effect produced by a teleporter.
|
teleporter_red_entrance_level2
| The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|
teleporter_red_entrance_level3
| The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
|
teleporter_red_charged_wisps
| The small particles generated by a teleporter trail.
|
teleporter_red_wisps_level2
| The teleporter circles generated in a teleporter trail.
|