info_node_link_controller

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This is a point entity available in all Source games.

Contents

Entity description

An entity that controls all connections between navigation nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • mins
<vector> Mins
  • maxs
<vector> Maxs
  • initialstate
<boolean>
  • AllowUse
<target_name_or_class> An entity or a class to let through even when the node is off.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • TurnOn
Turn the link on.
  • TurnOff
Turn the link off.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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