game_score

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This is a point entity available in all Source games.

Contents

Entity Description

An entity that modifies the points of the player who activates it.

In code it is represented by class CGameScore, defined in maprules.cpp.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • points
<integer> Points to add (+/-).
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Allow Negative
  • 2 : Team Points

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • ApplyScore
Add score to player.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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