game_score
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that modifies the points of the player who activates it.
In code it is represented by class CGameScore, defined in maprules.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- points
- <integer> Points to add (+/-).
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- 1 : Allow Negative
- 2 : Team Points
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- ApplyScore
- Add score to player.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

