func_viscluster
From Valve Developer Community
Revision as of 09:23, 10 August 2009 by TomEdwards (Talk | contribs)
func_viscluster is an internal brush entity available in all Orange Box games. It allows you to manually tell VVIS that the leaves inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. It should be textured with tools\toolstrigger.
