Func_Team_Wall
From Valve Developer Community
Contents |
Entity Description
This entity is a solid which is tied to an entity. It is used to block a specified team from going somewhere.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- block_team
- <choices> The team that will be blocked by the wall
Value Description 2 Allies 3 Axis
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
