Func_Team_Wall

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Note:Entity is missing from the valve dod.fgd file - june 28 2006 update

Contents

Entity Description

This entity is a solid which is tied to an entity. It is used to block a specified team from going somewhere.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • block_team
<choices> The team that will be blocked by the wall
Value Description
2 Allies
3 Axis

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

See Also

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