func_tanktrain
From Valve Developer Community
This is a brush entity available in all Source games.
Contents |
Entity Description
A moving train that follows a path of path_track entities, shoots at the player, and can be killed.
In code it is represented by class CFuncTankTrain, defined in hl2_dll\func_tank.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
Origin:
- Origin
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
RenderFields:
- Render Mode
<choices> - Set a non-standard rendering mode on this entity. See Render Modes for details.
- FX Amount (0 - 255)
<int> - Intensity of the selected render mode.
- FX Color (R G B)
<color255> - Color used by the selected render mode (if applicable).
- Disable Receiving Shadows
<bool> - Prevents the entity from receiving shadows.
To do: RTT and/or shadow map?
RenderFXChoices:
- Render FX
<choices> - Several GoldSrc-era visibility modes which change the way the entity is rendered, typically by fading it in and out.
Global:
- Global Entity Name
<string> - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with global names matching entities in the previous map will have the previous map's state copied over to them.
Shadow:
- Disable shadows
<bool> - Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
- target
- <target_destination> The name of the first path_track in the train's path. The train will spawn at this path_track. It will also turn to face direction indicated by the 'Orientation Type' setting.
- startspeed
- <integer> The maximum speed that this train can move. Any speeds applied to this train, such as by path_tracks or SetSpeed inputs, will be clipped to this maximum value.
- speed
- <integer> The speed that the train will move at after it spawns, 0 = stopped.
- velocitytype
- <choices> Change Velocity.
Literal value Description 0 Instantaneously 1 Linear blend 2 Ease in/ease out
- orientationtype
- <choices> Change angles.
Literal value Description 0 Never (fixed orientation) 1 Near path_tracks 2 Linear blend 3 Ease in/ease out
- wheels
- <integer> Used for turning and stopping.
- height
- <integer> The height above the track that this train moves.
- bank
- <string> Bank Angle on Turns.
- dmg
- <integer> The amount of damage this train does to entities that block it.
- _minlight
- <string> The minimum level of ambient light that hits this brush.
- MoveSound
- <sound> A sound that is played (and looped) while the train is moving.
- MovePingSound
- <sound> A sound that is played more frequently as the train speeds up.
- StartSound
- <sound> A sound played when the train starts moving.
- StopSound
- <sound> A sound played when the train stops moving.
- volume
- <integer> Volume (10 = loudest).
- MoveSoundMinPitch
- <integer> The sound pitch value that the train will approach as it comes to a stop.
- MoveSoundMaxPitch
- <integer> The sound pitch value that the train will approach as it approaches its "max speed" (or 1000 inches/second if the 'Use max speed for pitch shifting move sound' flag is not set)
- MoveSoundMinTime
- <float> Minimum interval at which to play the move ping sound.
- MoveSoundMaxTime
- <float> Maximum interval at which to play the move ping sound.
- health
- <integer> Health.
Flags
- 1 : No Pitch (X-rot)
- 2 : No User Control
- 8 : Passable
- 16 : Fixed Orientation
- 128 : HL1 Train
- 256 : Use max speed for pitch shifting move sound
- 512 : Is unblockable by player
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
Shadow:
- EnableShadow
- DisableShadow
- Control the entity's cheap render-to-texture shadow. Does not affect shadow mapping.
- SetSpeed <float>
- Set the speed of the train, as a ratio of max speed [0, 1]
- SetSpeedDir <float>
- Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]
- SetSpeedReal <float>
- Set the speed of the train. Must be a positive value from 0 to max speed.
- Stop
- Stop the train.
- StartForward
- Start the train moving forward.
- StartBackward
- Start the train moving backward.
- Resume
- Resume the train moving in the current direction after it was stopped via the 'Stop' or 'Toggle' input.
- Reverse
- Reverse the direction of the train.
- Toggle
- Toggle the train between start and stop.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnDeath
- Fired when the tank is killed.
