func_rotating
From Valve Developer Community
This is a brush entity available in all Source games.
Contents |
Entity Description
A rotating brush entity.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
Origin:
- Origin
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
RenderFields:
- Render Mode
<choices> - Set a non-standard rendering mode on this entity. See Render Modes for details.
- FX Amount (0 - 255)
<int> - Intensity of the selected render mode.
- FX Color (R G B)
<color255> - Color used by the selected render mode (if applicable).
- Disable Receiving Shadows
<bool> - Prevents the entity from receiving shadows.
To do: RTT and/or shadow map?
RenderFXChoices:
- Render FX
<choices> - Several GoldSrc-era visibility modes which change the way the entity is rendered, typically by fading it in and out.
- disablereceiveshadows <boolean>
- disableshadows <boolean>
- maxspeed <integer>
- The maximum rotation speed of the brushes, in degrees per second.
- fanfriction <integer>
- The amount of rotational friction. Value must be between 0 and 100 %.
- message <sound>
- Sound to play while rotating.
- volume <integer>
- The volume of the rotation sound. 0–10, where 10 is loudest.
- _minlight <string>
- The minimum level of ambient light that hits this brush.
- dmg <integer>
- Damage done to any entity that blocks the rotation, per frame.
- solidbsp <boolean>
Flags
- 1 : Start ON
- 2 : Reverse Direction
- 4 : X Axis
- 8 : Y Axis
- 16: Acc/Dcc
- 32: Fan Pain
- 64: Not Solid
- 128: Small Sound Radius
- 256: Medium Sound Radius
- 512: Large Sound Radius
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- SetSpeed <integer>
- Set the speed as a ratio of the specified Max Rotation Speed, where 0 is stopped and 1 is maxspeed.
- Start
- Start the rotator rotating.
- Stop
- Stop the rotator from rotating.
- StopAtStartPos
- Stop the rotator from rotating when it gets around to the start position again (on its rotation axis).
- StartForward
- Start the rotator rotating forward.
- StartBackward
- Start the rotator rotating backward.
- Toggle
- Toggle the rotator between rotating and not rotating.
- Reverse
- Reverse the direction of rotation of the rotator.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
