func_ladder

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Entity Description

Ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs

Note:This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.

Availability

This brush-based entity is available in: All Source games except Half-Life 2 Deathmatch and Team Fortress 2. In code it is represented by class CInfoLadder, defined in nav_ladder.cpp.

See also

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