Func hostage rescue
From Valve Developer Community
Contents |
Entity Description
func_hostage_rescue is a brush entity that marks an area at which hostages may be saved. It is not rendered. The trigger texture is appropriate to use on this entity's brushwork. Many instances of this entity may be used in a map.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
