func_fish_pool
func_fish_pool
is a point entity available in all Source games.
Entity description
It creates a school of interactive fish that swim near this entity.
Bug:Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.
Warning:Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Parentname:
- Parent
(parentname)
<targetname> - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- World model (model)
(???)
<model path> - The fish model.
- Fish Count (fish_count)
(???)
<integer> - Number of fish in this pool.
- Max Range (max_range)
(???)
<float> - How far away a fish can wander, in units. Maximum is 255 units.
Origin:
- Origin (X Y Z)
(origin)
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.