filter_multi

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filter_multi is a point entity available in all Source games. It is a filter that combines other filters. AND and OR logic is supported, as well as negation.

See Also

Keyvalues

Logic Type <choices>
Boolean logic applied when testing the filters.
  • AND (all filters must pass)
  • OR (any filter must pass)
Negate Outcome <bool>
Whether to negate the final result from the subfilters. To do: What of BaseFilter's negate KV?
  • Negating the outcome using the AND logic type means that any subfilter must fail for this filter to pass.
  • Negating the outcome using the OR logic type means that all subfilters must fail for this filter to pass.
Filter 1 to Filter 5 <targetname>
The filter entities to combine.

BaseFilter:

Negated <bool>
Inverts the filter, making the specified concept fail and all others pass.

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Warning:Calling this input from the OnEndTouch output of a trigger will crash the server if a client disconnects within it!

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

BaseFilter:

OnPass
OnFail
Fired if in response to the TestActivator input.

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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