filter_activator_team

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filter_activator_team is a point entity available, with slight variations, in most multiplayer games. It tests the team of the activator.

Keyvalues

Filter Team Number <choices>
The numeric ID of the team to filter by. Values vary from game to game.

BaseFilter:

Negated <bool>
Inverts the filter, making the specified concept fail and all others pass.

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Warning:Calling this input from the OnEndTouch output of a trigger will crash the server if a client disconnects within it!

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

BaseFilter:

OnPass
OnFail
Fired if in response to the TestActivator input.

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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