File:Shadowmapping filter1 res4096.jpg
Size of this preview: 727 × 600 pixels. Other resolutions: 291 × 240 pixels | 1,264 × 1,043 pixels.
Original file (1,264 × 1,043 pixels, file size: 490 KB, MIME type: image/jpeg)
A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.
The purpose of this picture is to show that when using a env_projectedtexture, one can have crisp shadows with both prop and brush casting/receiving when properly setup.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 22:05, 30 June 2011 | 1,264 × 1,043 (490 KB) | Gjsdeath (talk | contribs) | A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content. The pu |
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