env_speaker

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Contents

Entity description

Announcement Speaker, used in several maps it uses the NPC response context system. You can specify time between announcements. When it makes an announcement, it looks at its Context rule script, chooses the best rule (Response Contexts and Concept name are used here.), then dispatches a response which could be a .vcd scene that controls an NPC, a sentence, or just a sound. See Response System for more information about context rule script grammar.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • ResponseContext:

Response Contexts <string>
Pre-defined response system contexts for this entity. Format is key:value,key:value,...
  • delaymin
<string> Minimum Delay Between Announcements
  • delaymax
<string> Maximum Delay Between Announcements
  • rulescript
<string> Script file containing rules for playing appropriate sounds.
  • Concept
<string> High level concept name used as primary search key.

Flags

  • Start Silent : 0
  • Play Everywhere : 0

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • ResponseContext:

AddContext <string>
Adds to the entity's list of response contexts. Format is <key>:<value>.
RemoveContext <string>
Remove a context from this entity's list. The name should match the key of an existing context.
ClearContext
Removes all contexts from this entity's list.
  • TurnOn
Turn on the random announcements.
  • TurnOff
Turn off the random announcements.
  • Toggle
Toggle the random announcements off and on.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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