env_hudhint

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This is a point entity available in all Source games. It is an entity to control the display of HUD hints, which show the player what key is bound to a particular command.

See also

  • env_message - A similar entity that displays other predefined messages on the screen.

Keyvalues

Hint Text (localized) <string>
This should be match a HUD hint entry in hl2\resource\valve_english.txt or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning:If an unlocalized string (ex. "%+zoom% ZOOM VIEW" instead of "Valve_Hint_Zoom") is typed directly in editor, Hammer will become confused the next time the VMF is loaded and freeze!

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

ShowHudHint
HideHudHint
Show/hide the hint message.

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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