env_hudhint
From Valve Developer Community
Revision as of 11:22, 20 July 2009 by Fitzroy doll (Talk | contribs)
This is a point entity available in all Source games. It is an entity to control the display of HUD hints, which show the player what key is bound to a particular command.
See also
- env_message - A similar entity that displays other predefined messages on the screen.
Keyvalues
- Hint Text (localized)
<string> - This should be match a HUD hint entry in
hl2\resource\valve_english.txtor its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning:If an unlocalized string (ex. "%+zoom% ZOOM VIEW" instead of "Valve_Hint_Zoom") is typed directly in editor, Hammer will become confused the next time the VMF is loaded and freeze!
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
-
ShowHudHint -
HideHudHint - Show/hide the hint message.
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
