env_airstrike_outdoors
class hierarchy |
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CEnvAirStrikeOutdoorEffect |
env_airstrike_outdoors
is a point entity available in Left 4 Dead 2. It simulates an airstrike effect for outdoors (exploding roof, ground).
Keyvalues
- Model
(model)
<model path> - Model name
- Animation group
(modelgroup)
<targetname> - Targetname of one or multiple dynamic_props to choreograph along with our sequence.
- Random sequence 1
(sequence1)
<string> - Sequence for the model to play when the effect begins.
- Random sequence 2
(sequence2)
<string> - Sequence for the model to play when the effect begins.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
DoEffect
- Do the effect one time